![]() ![]() It’s doable that all I can say, the scene I was working on has around 14 layers… but I’m sure I can merge some of these layers together to reduce to the number of layers, might end up at like 10 or 9 can’t really tell atm…īut overall it’s possible just not very fun when you have so much details to go through… Going for both directions is just going to be crazy difficult to test and edit, I don’t want to make it impossible for my self…Īnyway I made each layer as a separate tiled object and I used the change offset event and that way when I press left or right to move the image offset change based on the player position and I make the far layer move slower than the closest one and so on… I might also make it only horizontally not vertically, It’s already complicated enough horizontally. Thing is… it’s really hard and very time consuming. Thank you as always and I’ll be reading your ideas and everything well after trying for almost 10 hours today I can say that it is possible… I hope there is a simpler way to it though, maybe I’m complicating things, hope you can help me with this. Now for my next game if I feel like that parallax background is going to be super hard to do and very complicated, I might unfortunately drop it off from the whole game as I want to focus more on the gameplay and so on… working alone is already hard you know, but I might have other things to do to give depth to the scenes a bit more I’m not sure yet if parallax background is going to be something, but honestly when you have detailed environments it’s just going to be crazy hard to make it a parallax background, I’m not really sure, I know that parallax backgrounds give a great feeling in games but like I don’t really know, imagine working with maybe 6-8 layers in each scene and you have like 50 - 150 scenes, it’s just going to be impossible… I mean in the photo up there, they draw just the things that appear to the camera and nothing else, how is that even possible? how did they test that? did they like test the game then see this picture falling out of bounds then adjusting it and test again and so on or what exactly, if that’s the case then wow that will take 5 years alone to do ? I have no idea if this the right way to do it honestly but I’m just thinking here like, how though? this crazy amount of details to work with…ġ- How to handle complex parallax backgrounds in GD in general, what is your ideas for this? I want you to get creative as possible, like imagine you need to create a scene with 6 or 7 separate backgrounds, what are the steps you’re going to take to achieve that?Ģ- You drew a great looking very detailed scene, how do you make this scene a parallax background in the first place, like what layers goes with what? how do you merge this scene to get exactly the right amount of layers you need in the scene? like when there are so many many layers to work with, how to handle this to create a parallax background out of it? this is going to be crazy hard and very time consuming to do…ģ- How to test a complex parallax background inside GD ? or like easiest way to test it out, this is probably the most important question, how to know you’re drawing the right perspective and not making the pictures go out of bounds when the player jumps for example? Now I take these layers (I have no idea how when you have like 2 million layers to work with) and open up a 3D program (I have no idea what program, if you know an easy one let me know about it) then I set up the layers then I add the character in and center the camera and on him and move him a bit up and down and left and right to see if the parallax background is working correctly inside that 3D program. I create my art as normal, everything is on separate layers (This alone is very very complicated) I have an idea but I don’t know if it will work or if it’s even worth it but how about this: When you’re drawing your scene you don’t exactly know what the player will see when he jumps, like which layer will be moving and so on in engine because you’re drawing in PS It’s going to crazy hard to test this out in engine!Īlso testing a parallax background is kind of annoying like for example: The issue with GD at the moment is that it doesn’t have a 3D space to work in and see the layers separated like in the photo. ![]() Like I can do the art no issues with that, the issue I’m having is how to make a parallax background out of the scene that I drew ? How to achieve similar or even just close effect like this in GDevelop? ![]() Now as you can see the crazy amount of layers in this single scene… ![]()
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